The game should also feature day and night cycles, which should not only add to the realism but also create more varied graphics and a more interesting and intense game play. I never thought I could apply the word 'beautiful' to a grim-looking Chernobyl-based mutant-infested first-person shooter such as this, but this is a fact - I actually caught myself staring at the evening sky and scorched grass. Judging from what we've seen of the game so far, the game features some realistic and detailed character and weapon models, and the environment is rendered beautifully, with striking detail and color palette.
But, a tip: NEVER store your things on bodies.
Ive stored my things in these quite often. Theres the chest in the bunker you first wake up in (its behind you, on the floor, in the corner to the left of the door) and the chest in the Bar. Many of the modern technology elements are used in the game, showing the fully dynamic lightning and soft shadows and utilizing the effects such as grain filters, color saturation, image distortion, and bump-mapping. To my knowledge there are only two safe containers in the entire game. uses the X-Ray graphics engine that creates environments in up to 3 million polygons per frame. ActionTrip took a new look at GSC Gameworld's S.T.A.L.K.E.R.: Shadow of Chernobyl: S.T.A.L.K.E.R.