We also wanted Air to feel a bit more natural and also need a lot of clear airspace to operate correctly.
We wanted air to be a dominating presence on the battlefield, but something that could be easily shut down if properly defended against. Ground aircraft have has a tendency in AotR to be either really good, to the point where it is all you ever need to build, or easily countered and rather pointless. Ground air combat has been fully re-evaluated. The majority of changes revolve around changing a few key elements of ground combat that we thought were lacking depth or balance in the previous release. Let’s start off with the main focus of this update. This update will break previous saves from 2.8! so if you want to continue a campaign from 2.8, make a backup copy of the previous version. What started off as a small effort eventually became something bigger as we started tinkering with more and more stuff. Before moving on to the next major release for updated space combat, we wanted to bring a small update to further balance ground combat.
Soon (TM) we release the 2.8.1 Update for AotR! While the team loves the positive reception to the 2.8 release,we were not entirely satisfied with some gameplay elements.